A TRAINING APP

A neurodiversity training app for educators

PROJECT NAME

Teachability

ROLE

Design/Research

EXPERTISE

UX/UI Design

YEAR

2024

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Project description

Project description

Project description

Designed an app to help university lecturers understand the educational and emotional needs of their neurodiverse students

Timeline

From explorations to final designs in 8 weeks

Background

15-20% of people in the UK are neurodivergent. 4 out of 10 educators receive formal training for teaching students with ADHD. Teachability seaminglessly integrates personalised courses, quizes, mentors and communities in the app that provides continous training and support for educators.

Problem Statement

10x increased likelihood of neurodiverse students dropping out of university and 40% of neurodiverse people are unemployed after completion of university when 77% want to work. Also 21.7% of people with autism are in any form of employment.

Goals

Equip educators with a strong foundational understanding of neurodiverse conditions (such as autism, ADHD and dyslexia)

Offer evidence-based practical strategies to accommpdate various learning styles and needs.

Key themes

Lack of acceptance, Lack of adequate support and non-inclusive environment

Design Process

Design Process

Design Process

Understanding

User Research

User Interview/ Surveys

Competitive Analysis

User Research

User Interview

Competitive Analysis

Define

User Personas

Empathy Map

User Journey

Ideate

User Flow

Information Architecture

Design

Wireframe

Hi-Fi Designs

Prototype

Test

Feedback

Conclusion

Future Concept

Solution

Solution

Solution

Some key steps to solving the problem

Competitor Analysis

Similar products were assessed to identify user needs and gaps for insights of were others fall short

User Personas

Personas were tailored to features of the product based on literature reviewed and survey conducted during the research phase

User Flow

User Flow/ Journey

This was created by identifying user goals, mapped out key steps and iterations were made as the project progressed through testing and evaluation

Findings

Findings

Findings

Here, the outcomes and achievements of the project are highlighted after user testing including qualltative and quantitave user feedback.

Qualitative feedback

All particiapnts liked the idea of using this product

90% of test particiapnts liked the modern design and user interface

85% of test participants agreed the mentor feature was the most liked

60% of test participants found the mentor/ leaner terminology confusing

Recommendation

"Better wording/ description for the "Streak" feature

Recategorise communities and add descriptive texts for preview

Remove Mentor ranking./ rating