A TRAINING APP

A neurodiversity training app for educators

PROJECT NAME

Teachability

ROLE

Design/Research

EXPERTISE

UX/UI Design

YEAR

2024

Weather app image
Weather app image
Weather app image
Weather app image
Weather app image
Weather app image

The product

Teachability is a mobile app I designed to help university lecturers feel more confident supporting neurodiverse students.

It offers short, accessible courses, one-on-one mentoring, and a community space where educators can share advice and experiences. Everything’s designed with accessibility in mind—from dyslexia-friendly layouts to BSL support—so it’s truly usable for everyone.

The idea is to give lecturers the tools and support they often don’t get through formal training, in a way that’s flexible, inclusive, and human. Whether someone’s just starting out or has been teaching for years, Teachability helps them create a more understanding and inclusive classroom.

Research

Why does this matter?

15-20% of people in the UK are neurodivergent. 4 out of 10 educators receive formal training for teaching students with ADHD. Teachability seaminglessly integrates personalised courses, quizes, mentors and communities in the app that provides continous training and support for educators.

10x increased likelihood of neurodiverse students dropping out of university and 40% of neurodiverse people are unemployed after completion of university when 77% want to work. Also 21.7% of people with autism are in any form of employment.

Found some really interesting research that highlights just how important it is for educators to receive proper training on neurodiversity—especially through more accessible formats like mobile apps.

Traditional training often doesn’t go deep enough, and a lot of lecturers either don’t have access to it or it’s not flexible enough to fit into their busy schedules. Studies show that when teachers feel better equipped to understand and support neurodiverse students, it leads to more inclusive learning environments and better outcomes for everyone.

Validating problems discovered through survey

A survey was conducted to understand the issues educators face in terms of training support and experience with neurodiverse students

Creating personas and user scenarios

Based on the survey and user interviews conducted. Pesonas were created to guide design decisions and product ideation

What do users want?

What do users want?

What do users want?

Learn

Access easy-to-understsand modules on neurodiversity and strategies to build an inclusive classroom

Practice

Get practical tips and strategies for teaching

Connect

Join discussions with other educators

Track progress

Take quizzes and get feedback

HTA

After figuring out what users needed through research and mapping that into personas and scenarios, Hierarchical Task Analysis helped to sturcture their goals into clear, step-by-step tasks.

User flows

Created a user flow to map out how users would move through the app to complete key actions, making sure the experience felt smooth and intuitive from start to finish.

Ideating and sketching

Explored different approaches but went with a simple, minimal layout since potential users are educators who have busy shcedules and need a product that is easy to navigate with the right information

Visual Design

The visual assets for this project are thoughtfully designed to create an engaging and cohesive user experience while reflecting the core purpose of the product after sacling down on the screens from the sketches

Some high fidelity screens

Solution
High fidelity screens

Here, the outcomes and achievements of the project are highlighted after user testing including qualltative and quantitave user feedback.

Findings

Usability testing

Findings

The app was tested for usability with real potential target users (educators)

User feedback

All participants said they would use the app to improve how they support neurodiverse students, especially when it comes to creating more inclusive learning environments.

90% of users responded positively to the modern design and user interface.

85% of participants rated the Mentor feature as the most valuable part of the app.

60% of users found the “Mentor/Learner” terminology confusing, suggesting a need for clearer, more familiar language.

Recommendation

Improve wording for the “Streak” feature: Users suggested cleare terminology to better communicate the purpose of maintain activity streaks.

Recategorise communities and add preview descriptions: Participants found it difficult to navigate or choose the right community. Reorganising them into clearer categories with short descriptions

Remove mentor rankings or ratings: Some users felt that ranking mentors was unnecessary or could create pressure. Instead, focus on qualitative feedback or highlighting availability and expertis

My takeways from this projects

Usability testing

My takeways from this projects

One key lesson I took from this project is that even when tackling a large, complex issue like improving support for neurodivergent students in higher education, following a structured human-centred design process can lead to solutions that are both meaningful and actionable. Although there were many potential features I could have included, I learned the importance of prioritising what truly resonates with the target user.

Findings

Here, the outcomes and achievements of the project are highlighted after user testing including qualltative and quantitave user feedback.

Qualitative feedback

All particiapnts liked the idea of using this product

90% of test particiapnts liked the modern design and user interface

85% of test participants agreed the mentor feature was the most liked

60% of test participants found the mentor/ leaner terminology confusing

Recommendation

"Better wording/ description for the "Streak" feature

Recategorise communities and add descriptive texts for preview

Remove Mentor ranking./ rating